Necrophos
MidOfflaneCarry

Ranged · Carry · Nuker · Durable

How to counter Necrophos

In lane

In game

  • Saves, 5 in this group
    • Heroes that can save allies from Reaper's Scythe are always useful.
  • • All of Necrophos's damage is magical and Anti-Mage has magic resist with Counterspell. • Anti-Mage has low strength which makes him good against Reaper's Scythe and Heartstopper Aura. • Mana Break is good since Necrophos cannot spam his Death Pulse without mana.
  • • Necrophos relies on healing and outsustaining his enemies during long fights via Death Pulse, Sadist or items like Heart of Tarrasque. Ice Blast totally nullifies this.
  • • Keeper of the Light outranges Necrophos, ignoring his damage. • Ghost Shroud makes Keeper of the Light do MORE damage with Illuminate. • Solar Bind is a great spell to slow him down and make him more vulnerable to magic damage. • Keeper of the Light usually buys Spirit Vessel.
  • • Usually when Necrophos uses Ghost Shroud he is safe from physical attacks. Muerta can activate Pierce the Veil to do even more damage to him.

Items

  • Nullifier
    • This item dispels Ghost Shroud and you can continue attacking him.
  • Wind Waker
    • This item can save teammates from Reaper's Scythe.
  • Magic resist, 4 in this group
    • Necrophos deals mostly magic damage so magic resistance is always good to have.
  • Spirit Vessel
    • This item is great as it reduces his regeneration and healing.

Kit

Talent tree

  1. -2.5s Death Pulse Cooldown

    25

    +0.3 Reaper's Scythe Damage Per Missing HP

  2. +20% Heartstopper Regen Reduction

    20

    +75 Spell Area of Effect

  3. +60 Death Pulse Heal

    15

    +15% Ghost Shroud Movement Slow

  4. +2s Sadist Stack Duration

    10

    -2.5s Ghost Shroud Cooldown

Attributes

At level 1, before items.

Growth

Strength
18 + 2.3
Agility
12 + 1.3
Intelligence
23 + 2.7
Damage
49–53

Health & mana

Health
516
Health regen
2.1
Mana
351
Mana regen
1.2

Combat

Armour
4
Magic resist
25%
Attack range
500
Base attack time
1.7s
Attack point
0.3
Projectile speed
1200

Movement & vision

Move speed
280
Turn rate
0.6
Day vision
1800
Night vision
800
Legs
2