
Mid
Ranged · Carry · Nuker · Pusher
How to counter Tinker
In lane
In game
- • Tinker's biggest weakness is getting jumped and Night Stalker likes to buy Blink Dagger. • Night Stalker can spot a Tinker easily with Dark Ascension. • Crippling Fear makes sure Tinker cannot use any of his spells or Blink Dagger. This forces him to buy Black King Bar or Force Staff and he does not like to buy either usually. • Crippling Fear and Void (in night time) can interrupt his last resort Keen Conveyance.
- • Tinker's biggest weakness is getting jumped and Anti-Mage can do it easily with Blink. • Most of Tinker's damage is magical and Anti-Mage has magic resistance with Counterspell. • Anti-Mage can Counterspell to reflect Laser and Warp Flare. • Tinker has a huge mana pool making him a great target for Mana Void.
- • Tinker's biggest weakness is getting jumped. Visage can hunt him down with Silent as the Grave especially with Aghanim's Scepter. • Visage can solo-kill Tinker with his Summon Familiars and their Stone Form chainstun.
- • Tinker's biggest weakness is getting jumped and Shadow Shaman likes to buy Blink Dagger. • Shadow Shaman has two disables in the form of Hex and Shackles to lock down Tinker.
- • Nyx Assassin is a good stalker for Tinker since he likes to play on sidelanes and farm triangle. • Nyx Assassin can stun Tinker by walking over his March of the Machines with Spiked Carapace. • Tinker has a huge mana pool making him a great target for Mind Flare.
Items
- • Buy this item to jump Tinker.
Blink Dagger - • Instant disable is always the best answer to heroes that like to be mobile and slippery.
Scythe of Vyse - • Silence is a good item to deal with Tinker as he relies on using his spells.
Orchid Malevolence
Kit
Talent tree
-0.25s Time to Rearm
25250 AoE Laser
-0.5s Keen Conveyance Channel Time
20+60 Deploy Turrets Missile Damage
+50 Laser Damage
15+100 Deploy Turrets Tinker Knockback
+10% Manacost/Manaloss Reduction
10+1s March of the Machines Duration
Attributes
At level 1, before items.
Growth
- Strength
- 19 + 2.3
- Agility
- 17 + 1.4
- Intelligence
- 30 + 3.3
Health & mana
- Health
- 538
- Health regen
- 2.4
- Mana
- 435
- Mana regen
- 2
Combat
- Armour
- 4.8
- Magic resist
- 25%
- Attack range
- 500
- Base attack time
- 1.7s
- Attack point
- 0.35
- Projectile speed
- 900
Movement & vision
- Move speed
- 305
- Turn rate
- 0.6
- Day vision
- 1800
- Night vision
- 800
- Legs
- 2
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