
Carry
Melee · Carry · Escape · Pusher
How to counter Phantom Lancer
In lane
- • Phantom Lancer struggles to deal with Ion Shell in the lane. • Phantom Lancer is an illusion hero which means the illusions Dark Seer makes are very strong. • Dark Seer buys Shiva's Guard and Crella's Crozier usually, both good items against Phantom Lancer. • Dark Seer is great at pushing the lane and farming without showing his hero, potentially limiting Phantom Lancer's space and farm.
- • The damage block of Kraken Shell works extremely well against illusions. • Anchor Smash is a good spell to deal with illusions since it both damages and reduces their damage. • Tidehunter can buy Aghanim's Scepter to turn Gush into another AoE spell that is good at dealing with illusions.
- • Counter Helix procs after a set number of attacks which is great since Phantom Lancer is an illusion hero. • If ever Axe catches the real hero and a couple of illusions with Berserker's Call it can be a big problem.
In game
- • All of Necrophos's spells are AoE which makes him great at dealing with illusions. • Necrophos buys Radiance which is a good item against Phantom Lancer. • Necrophos can turn ethereal with Ghost Shroud to stop being attacked by the illusions. • It is much easier for Necrophos to have a good game and he farms and hits his timings faster.
- • Sven has a natural tool to deal with Phantom Lancer in the form of Great Cleave. • Due to Great Cleave, Sven farms way faster and hits his timings faster. • Warcry can provide much needed armor for his team.
Items
- • This is a good item for your carry if you lack the AoE damage.
Mjollnir - • This is a great item as it provides armor to the wearer and deals AoE damage and slow.
Shiva's Guard - • This can be a good item to survive Phantom Lancer and his illusions. It will turn you ethereal and make you hasted as it steals movement speed from all of them.
Crella's Crozier - • You need detection if Phantom Lancer buys Aghanim's Shard so he does not slip away.
Dust of Appearance
Kit
Talent tree
+2s Illusory Armaments Duration
25-4s Doppelganger Cooldown
-70% Juxtapose Illusion Damage Taken
20+100 Spirit Lance Damage
+125 Doppelganger Cast Range
1550% Illusion Spirit Lance Damage
+3% Juxtapose Illusion Trigger Chance
10+1s Spirit Lance Slow Duration
Attributes
At level 1, before items.
Growth
- Strength
- 21 + 2.2
- Agility
- 26 + 3.4
- Intelligence
- 21 + 1.8
Health & mana
- Health
- 582
- Health regen
- 4.1
- Mana
- 327
- Mana regen
- 1.1
Combat
- Armour
- 4.3
- Magic resist
- 25%
- Attack range
- 225
- Base attack time
- 1.7s
- Attack point
- 0.5
- Projectile speed
- 900
Movement & vision
- Move speed
- 285
- Turn rate
- 0.6
- Day vision
- 1800
- Night vision
- 800
- Legs
- 2
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